![]() ![]() While these missions were a rarity they were done well, usually making sure that your objectives were interesting and varied. In past MoW games there has been the odd stealth mission where you are given a small team, usually just a squad of four to eight men, and are pitted against ridiculous odds. It then replaces this with a singleplayer and co-operative multiplayer only element which, for the most part, just does not work. Vietnam takes the original MoW formula and strips what made the previous instalments fun - mass combat on a grand scale. It may have been best to leave the Vietnam War well alone. Men of War: Vietnam is one of those games you really want to be good, but it seems that there is a problem with trying to make one of the strangest wars of recent history compatible with the series. Unfortunately, while this can be conveyed to a moderate degree in games like Black Ops it simply does not translate well into an RTS format. Rather than engaging in the mass assaults across huge battlefields as the US were accustom to, the North Vietnamese effectively employed guerilla tactics and sneak attacks from small squads, often using civilians to aid them a rare thing in the previous wars America had faced. Vietnam was a strange war, one unlike any the US had faced before. ![]() In the latest instalment to the MoW series we see 1C ditch the World War II era in favour of the Vietnam conflict - an era rarely done justice in video games and only recently touched upon by games such as Black Ops and the multiplayer only expansion for Bad Company 2. While revolutionising a market the first time round can be one of the greatest things for a series, it is sometimes best to stick to what you know. Simply improving on their formula has worked out well for them with the subsequent Faces of War and the more recent Men of War games continuing to gain fans and be favoured amongst gamers looking for a more realistic tactical RTS experience than that of Company of Heroes or Red Alert. ![]() Since then, Best Way have adopted the design philosophy of “If it's not broken, don't fix it”. I have been a fan of 1C and Best Way's ' of War' series since Soldiers: Heroes of World War II when Best Way revolutionised the rather stagnant World War II RTS genre. ![]()
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